The 5 regions of Leonida, explained
Vice City is one corner of a much bigger map. Here's what the rest of Leonida actually contains, and why each region matters.
Leonida is not just Vice City
The biggest mistake you can make planning around GTA VI is treating it as a Vice City game. Vice City is the centerpiece — but it's one of five distinct regions in the state of Leonida, and the other four are why the map is twice the size of GTA V's.
1. Vice City (urban)
Miami analogue. Downtown towers, Ocean Drive nightlife, Little Havana, Starfish Island mansions. This is where the marketing lives, but expect maybe 35% of total map area.
2. The Keys (island chain)
A southern chain of bridge-linked islands modeled on the Florida Keys. Confirmed in Trailer 2 with explicit boating and beach footage. Expect smuggling missions and a different police-response profile (fewer cops, faster boats).
3. The Everglades (swamp / panhandle south)
Brian Heder country. Wet, low-visibility, alligators, airboats, meth labs. Trailer 2's shot of a body being dragged through cypress trees is from here.
4. Mount Kalaga (rural north / panhandle interior)
A national-park analogue in the state's interior. Hiking, hunting, off-road. Probably hosts the game's wilderness collectibles and a sub-economy of cabin properties.
5. Leonida Keys North / Port Gellhorn (industrial north)
Less marketed, but Trailer 2 has industrial / port shots that don't fit Vice City's aesthetic. Community read is a Tampa / Jacksonville analogue — shipping, refineries, mid-game story beats.
Status: All region names except Vice City itself are working labels — Rockstar has used "Leonida" officially but hasn't formally subdivided the state in press materials. Expect renames at launch.